The Classroom Guess Who ESL game is a version of Guess Who played with members of the class.
In the Create A Superhero ESL project students describe their own superheroes and their powers.
The Classroom Guess Who ESL game is a version of Guess Who played with members of the class.
In the Create A Superhero ESL project students describe their own superheroes and their powers.
In the Earth 2-0 ESL activity, a disaster is about to destroy life as we know it, and students have to decide who to save.
In the Guess Who ESL game, students deduce which person their partner is thinking of from yes/no questions about physical characteristics.
In the Personality Party ESL activity, students attend a party in which they play the role of an alter-ego.
In the Police Sketch Artist ESL activity students have to draw the criminal their partner describes.
In the Speed Dating ESL activity, students meet lots of different people for a short time.